Business Model

  • Introduction MalMitKI is an AI-assisted drawing platform that empowers users of all ages to explore their creativity, improve artistic skills, and engage in structured visual learning. The business model is designed around interactive learning experiences where users co-create artworks with AI, receive feedback, and follow skill-based progressions. The core mission is to democratize artistic growth by combining technology with accessible, personalized instruction.

  • Value to the Client MalMitKI offers an intuitive space for creative exploration. Whether someone is a beginner or an aspiring illustrator, the AI assistant provides real-time suggestions, completes sketches, adjusts color palettes, and demonstrates techniques such as shading, proportions, and styles. Clients benefit from structured learning paths, creative exercises, and the joy of co-creation — all while tracking their progress and accessing a growing library of educational content.

  • Target Audience
    • Children and teens learning art at home or in school
    • Adults rekindling a passion for drawing or exploring digital art
    • Educators and homeschooling parents integrating creative tools into curricula
    • Art therapy professionals seeking adaptive tools for clients
    • Hobbyists and amateur illustrators using tablets or styluses The service appeals particularly in urban and suburban Canadian households with access to digital devices and a growing interest in home-based enrichment activities.

  • Channels of Distribution and Delivery
    • Mobile and tablet app (iOS, Android) with stylus support
    • Web interface with user dashboards and classroom integration
    • Integration with smart displays and tablets used in educational settings
    • Social media challenges and art communities hosted on Instagram, Discord, and YouTube • Partnerships with school boards and online art programs

  • Revenue Sources
    • Subscription plans (CA $6.99/month for Personal, CA $14.99/month for Family, CA $29.99/month for Educators)
    • In-app purchases for themed brushes, character packs, and masterclasses
    • Licensing deals with schools, tutoring centers, and creative academies
    • Branded content and collaborations with artists and illustrators • Affiliate sales from art supplies and digital drawing accessories

  • Key Partners and Resources
    • Art educators and curriculum designers for content and lesson development
    • AI and computer vision engineers for style transfer, gesture prediction, and co-drawing modules
    • EdTech integrators to bring the platform into learning environments
    • Hardware manufacturers (stylus/tablet vendors) for bundling and co-marketing • Community creators and influencers to engage users through social interaction

  • Cost Structure
    • AI development and content design – 38%
    • Platform maintenance and cloud services – 21%
    • User acquisition and marketing – 18%
    • Partnerships and licensing management – 12%
    • Customer support and operations – 11% Initial development costs are projected at CA $110,000, with break-even expected in the second operational year.

  • Scalability and Sustainability MalMitKI is highly scalable due to its cloud-based infrastructure, multilingual interface support, and modular content engine. As user data grows, so does the AI’s ability to deliver personalized experiences across skill levels and art styles. With growing demand for digital creativity tools and remote learning, the platform is positioned to expand into global markets, including Francophone Canada, the US, and Western Europe, ensuring both financial viability and educational impact.